![]() Also, just like it happens with DOOM, you need to keep switching weapons in a fight, to be able to deal with different types of enemies and their different elemental resistances. Gameplay is where the game is at its best though, it's amazing, this is a very, very fast paced shooter where you'll be using the DASH key a lot, both in and out of combat, but it really shines in combat, it's like a dance of death and carnage if you manage to master the use of the dash key and its different movement combinations and aerial tricks you can perform. When it comes to sound assets, I can't find any issues either, the game sounds great, most weapons have a different sound from each other, they sound like they're the real deal and they're meant to destroy our enemies into a million pieces, that's what we want, and the music is amazing too with some nice tracks now and then, especially for important moments like the boss fights. Clever, and it works really well, indeed. Graphically it has all the options and settings that a proper PC game should have and are within the engine's specs, it even has HDR support (still not too common in 2016) and a new NVIDIA peripheral resolution rendering technique called Multi-res Shading, which makes the peripheral section of the screen to render at a lower resolution, thus giving us extra performance at no noticeable difference because it's on the peripheral region and our brains won't notice it as much as the things we're looking at directly. Sadly, we'll need to wait until 2016 for Shadow Warrior 2.Shadow Warrior is one of the best shooters that released in 2016, simply put.įor starters, the game is one of the most well optimized titles from that year, I tested this with my 4690K and both my GTX 7, and I could achieve more than 60 FPS with both setups and a decent image quality overall the game scales well down to the minimum spec hardware, that's for sure, and then runs amazingly well on more powerful PCs. And in those lovely, lovely swimming spots. ![]() Still, what's on show looks pretty decent in the main combat areas at least. I wonder whether they cherry-picked the level for this demo. The sequel brings an expanded arsenal of weapons (70, they say), magic powers, and trinkets, along with four-player co-op and procedurally-generated environments. The stabbing, shooting, arrowing, and magicking all look a lark too - though I can't imagine I'll find much use for that invisibility power. As a child of Quake, I sorely miss expressive movement in modern FPSs. I know, right? The dodges, dashes, and mantling as they zip around the rooftops look great fun. ![]() ![]() The speed and slickness of it all looks cool as heck. A new 13-minute gameplay trailer shows off the demo build they took to E3, with Lo Wang and a co-op pal fighting demons through a village's streets and over its rooftops, into a temple. Shadow Warrior 2 also looks full of some of the nicest-looking first-person shooting I've seen out of E3. Shadow Warrior 2 looks full of places I'd like to swim, and I can't think of a higher compliment to pay a game's environment artists. ![]()
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